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First:

- Take what you've learned about these playbooks and generate a new playbook for a graphic design project. These are often projects such as making a series of flyers for an event, taking information that is currently unorganized or not designed well and creating a graphic or infographic for the client. These projects involve asking design-oriented questions, iterating, having frequent meetings with clients to check on direction, delivering in multiple file formats. So an emphasis on both design principles (again, start with phase 0) as well as client-relationships principles.

Then, a to-do list:

- Standard3 is missing the queue button
- update Dashboard links for Podcast playbook (I have podcasting equipment. I'll get you the list when I get to the WILC tomorrow)
- clean upall the headers so they make sense organizationally and look the same
- add Automatic Timestamps: Track when artifacts were last updated
- add Search & Filter: Quickly find artifacts by keywords


The user wants me to:

1. Build a Graphic Design Playbook
2. Fix Standard3 (missing queue button)
3. Update Dashboard links for Podcast playbook (wait for equipment list)
4. Clean up all headers so they make sense organizationally and look the same
5. Add Automatic Timestamps: Track when artifacts were last updated
6. Add Search & Filter: Quickly find artifacts by keywords

Items 3 and 5-6 are larger tasks. Let me think about scope:

- Item 3 (Dashboard podcast links): User says to wait until tomorrow for equipment list

- Item 4 (clean up headers): This spans multiple files
- Item 5 (timestamps): Probably needs to go in the playbooks' artifact zones
- Item 6 (search & filter): Likely belongs on the standards pages

I'll use TodoWrite to track everything, then focus on items 1 and 2 first while noting the deferred work.

Looking back at the full list, the Dashboard/Podcast playbook update is explicitly deferred, and I need to assess all files to understand where headers need standardization and which ones need timestamps and search functionality. Let me create that task list and jump into the Graphic Design Playbook right away, plus handle the Standard3 queue button since it's a quick fix.

For the Graphic Design Playbook, I'm structuring it around a clear workflow starting with foundational concepts—establishing what graphic design actually is (solving visual communication problems, not just aesthetics) and covering the essential terminology like hierarchy, grids, whitespace, typography, color theory, and the technical specs around file formats and resolution.

Now I'm laying out the discovery and brief phase, where I'll walk through project setup, client discovery questions, a checkpoint with Russ to review the brief, and then documenting everything in a formal creative brief that captures purpose, audience, tone, deliverables, constraints, and revision limits.

Next comes research and ideation, starting with brand research and logo exploration...

Gathering brand assets like logo files, color codes, font names, and existing materials, then building a moodboard with competitive research and style references before checking in with Russ or Maria/Kayt to lock in the direction before any design work starts.

Then I move into design development, presenting 2-3 initial concepts that apply design principles, getting client feedback, making revisions, and refining before a second draft review. Finally, the delivery phase wraps everything up with final file preparation, export specs, and handoff to the client.

Actually, let me step back and simplify this. I'm mapping out 16 distinct steps across four phases: Orientation, then Discovery & Brief, Research & Ideation, Design Development, and finally Delivery. The key is making sure each checkpoint happens at the right moment so nothing gets missed.

For the mentor and client touchpoints, I need to think about this as a design playbook where client reviews are critical. The user emphasized frequent check-ins with clients to validate direction, so I should structure the phases around those approval moments rather than just internal reviews. Phase 1 wraps up with the brief getting signed off by both the client and Russ, Phase 2 focuses on research and moodboarding with direction approval before moving forward, and Phase 3 brings the client in for that first draft review before the team refines further.

Now I'm mapping out the actual step sequence and realizing there are 15 distinct checkpoints and phases to work through. I'm also starting to think through the foundational design principles and terminology that should anchor the playbook—things like hierarchy, contrast, and balance that designers need to understand before diving into the actual project work. visual arrangement that signals importance — what the eye sees first, second, third
- Grid: An invisible framework of columns and rows that organizes layout consistently
- Whitespace (Negative Space): Empty space that is just as important as content — it creates breathing room and focus
- Typography: The style, arrangement, and appearance of text — goes far beyond picking a font
- Kerning: Spacing between specific pairs of letters
- Leading: Spacing between lines of text
- Tracking: Uniform spacing across a range of characters
- Raster vs. Vector: Raster = made of pixels (photos, JPGs, PNGs) — can't scale up without quality loss; Vector = made of mathematical paths (AI, EPS, SVG) — scales to any size without quality loss
- Resolution: How many dots per inch (DPI/PPI). Print requires 300 DPI minimum. Screen/web can use 72-96 DPI.
- Color modes and file formats matter depending on the medium — CMYK for print, RGB for screens, with specific formats like PDF for print deliverables and PNG/SVG for web use, plus understanding bleed requirements for trimming.
- Design Principles (PARC or CARP): Contrast makes elements visually distinct, alignment ensures nothing is placed randomly, and repetition creates consistency through recurring visual elements.

Now I'm settling on a color scheme for the playbook phases — teal for Discovery, purple for Research, amber for Design, and green for Delivery — and naming the file `Graphic Design Playbook.html`. I need to outline the specific content structure for each phase, starting with the Setup section that captures project fundamentals like client name, project type, and other key details.

For the Discovery phase, I'm thinking through design-specific questions that dig into the message, audience, format requirements, brand constraints, style preferences, timeline, and deliverables. Then the Creative Brief will synthesize these into a concise document with the project name, primary message, target audience, tone, and placement details.

Next I'm gathering all the brand assets — logos, color codes, fonts, templates — and reviewing them for visual consistency to understand what elements define the brand. If there's no existing style guide, I'll create a basic one to work from. Then I'm pulling together 10-15 visual references that match the desired tone and presenting those to Russ before moving into actual design work.

For the concepts phase, I need to show 2-3 genuinely different directions rather than variations on one idea, and walk the client through the thinking behind each. When gathering feedback, I'll ask specific questions instead of vague ones, document everything in writing, and make sure to teach the importance of presenting designs with explanation rather than just sending files. Finally, I'm setting up a clear naming convention for deliverables and making sure nothing gets labeled "final" until there's written approval.

Now I'm breaking down the remaining tasks on my list. Item 2 is straightforward—adding the sidebar and toggle button to Standard3. Items 3 through 6 need more planning. For the header cleanup, I need to figure out which files actually need this work. The timestamps feature makes sense for artifact saves, where I'd record when something was saved and display it in the artifact zone. Search and filter would work best on the portfolio pages or Standard pages where there are multiple cards to browse through.

Let me set up the TodoWrite list first, then move on to building the Graphic Design Playbook using the same structure as the Podcast Production one since that's the most polished version. After that, I'll tackle the Standard3 queue button, then reassess the remaining items.

For the Graphic Design Playbook, I'm mapping out 15 steps across four phases with their corresponding colors: teal for Discovery & Brief, purple for Research, amber for Design, and green for Delivery.

Writing the playbook file now...


Big list. Let me set up a task tracker first so nothing gets lost, then start building.


ToolSearch

Question: select:TodoWrite


Question: select:TodoWrite


First:  - Take what you've learned about these playbooks and generate a new playbook for a graphic design project. These are often projects such as making a series of flyers for an event, taking infor…


TodoWrite

Build Graphic Design Playbook

Add queue button and sidebar to Standard3

Adding queue button and sidebar to Standard3

Add Podcast Playbook card to Dashboard (defer — waiting for equipment list)

Audit and normalize headers across all pages

Add artifact timestamp display to all playbooks

Add search and filter to Standard1 and Standard5 artifact cards

Adding search and filter to Standard pages


Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable

Build Graphic Design Playbook

Add queue button and sidebar to Standard3

Adding queue button and sidebar to Standard3

Add Podcast Playbook card to Dashboard (defer — waiting for equipment list)

Audit and normalize headers across all pages

Add artifact timestamp display to all playbooks

Add search and filter to Standard1 and Standard5 artifact cards

Adding search and filter to Standard pages


Good. Building the Graphic Design Playbook now — 15 steps across 4 phases, with heavy emphasis on both design principles and client relationship checkpoints.